Experience what it’s like to be high and a horse.”
The most intriguing of the VR experiences [at E3] was called VirZOOM.”
Flying. I’m f***ing flying.”
VirZoom plus PSVR and a PS4 equals a little bit of magic.”
A surprisingly effective way to make exercise feel like anything but.”
Combining virtual reality and exercise is pretty exciting to me.”
VirZoom is the perfect VR headset accessory for game-loving fitness enthusiasts.”
These games are fun … and they get you to exercise. What's not to like?”
VirZoom is only fully realized VR exercise product out there right now.”
I never want to get off this bike.”
More VirZOOM Press
The Ultimate VR System
The solution to locomotion in VR has arrived. All of the VirZOOM experiences are powered by you. Integrated wireless sensors track all of your movements and sensors measure your pedaling speed – the faster you pedal in the real world, the faster you go in the virtual world. Steer by leaning your body to the left and right. Action buttons, triggers and d-pad on the handlebars create advanced game-play. Enjoy VirZOOM exercise games included with your VZ controller. Say goodbye to your boring workout.
VirZOOM Exercise Games: The AAA VirZOOM game development team has created games with 5 avatar worlds and countless mini-games. Enjoy motivating and evolving challenges that come included with your VZ bike controller. Lasso bandits, fly a Pegasus, shoot tanks, race cars and hover in a helicopter - all under your own power.
PC Controller Emulator: Play existing VR and PC Video games on your VirZOOM controller. Be in the action of your favorite games.
Make Your Own Games: VirZOOM provides a free SDK Plug-In for Unity and Unreal. Use to optimize your existing game for VirZOOM or create new games using our player controller and bike data.
* VirZOOM gaming offers online multiplayer capabilities. Compete against your friends all over the world.
Just add VR
VirZOOM supports major VR headsets with position tracking. Lean any direction to move your way through the virtual world.PC Minimum Specifications
PC Minimum Specifications
Oculus and Vive: * Recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM
PlayStationVR: PlayStation 4
The VirZOOM Family
Co-Founder and CEO
Eric has served as CEO of several venture-backed start-ups, and previously held software engineering, product management and sales executive roles. He is a published author, writing for a range of publications from Harper’s Magazine to Harvard Business Review and authored a book for Portfolio Penguin. He is also the creator of the economics and finance web community and investor group iTulip, Inc. He has a life-long passion for biking and is thrilled to see a decades-old vision of a marriage of VR and bikes to motivate exercise come to life as brilliant VR games created by a uniquely brilliant team.
Co-Founder and CTO
Eric created the engine and directed engineering for 15 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rockband instruments, and Kinect. His career also includes development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. His passion is to play, discover, and build joyful things with others.
Director of Business Development
Spencer heads up all things sales and leads strategic partnerships at VirZOOM. He’s excited to bring a new kind of game and a new kind of exercise to market. When not on VirZOOM, Spencer enjoys playing hockey and teasing his golden retriever Stanley. If you want to check out VirZOOM live, give Spencer a shout.
Director of Hardware Engineering
Tony Lorusso has extensive experience using emerging technologies in innovative solutions for commercial and defense customers, ranging from deep sea oil well power systems to digitally fused night vision goggles. He also led development of the accelerometer used in the Nintendo Wiimote. Tony has received numerous awards throughout his career, holds a PMP, and has received Master’s and Bachelor’s degrees from MIT.
Pete has been an artist and art director in the video game industry for over 20 years. Among his many credits are the best-selling games Guitar Hero 2 and Rockband. When he is not making innovative games, he can be found filling up sketchbooks or riding his motorcycle.
Software Engineering Director
Henrik has been developing console video games since the mid-90’s, specializing in graphics technology, for companies such as Visual Concepts and Harmonix. Henrik grew up in Sweden where winters are mild compared to Boston. He enjoys the outdoors.
Buzz is a 20 year veteran of the video game industry, having joined Sony prior to the launch of the first PlayStation in 1994. During his tenure at Sony, Buzz developed the audio drivers used in all first party games, and was at various times the Chief Audio Engineer, Lead Audio Programmer, and Sr. Director of Tools & Technology. Buzz is currently the Lead Audio Programmer for Harmonix (the developers of Rock Band, Dance Central and Fantasia Music Evolved), and an industry consultant. Buzz “brings the noise”.
QA Lead and Sound Designer
Kaitlynn has spent five years in game development as a sound designer, along with wearing many other hats. From console development at Harmonix to mobile development at Plaor, Kaitlynn has worked in audio, design, production, and QA. Moving into the future of gaming that is Virtual Reality, Kaitlynn now acts as the QA Lead and a sound designer for VirZOOM. Outside of VirZOOM, Kaitlynn enjoys playing piano, running and bubble tea.
Lead Game Designer
Rob was the Lead Designer of Guitar Hero & Rock Band. A 16-year game industry veteran, he's made hit games on teams sized 1 to 150 people, published by the likes of EA, Atari, WB, and Sony.
Senior Software Engineer
Bryn is a game industry veteran of 17 years, with previous experience at Harmonix, Irrational Games, The Molasses Flood, and Iron Lore. When he's not writing sweet code, he has been known to rock, having toured with Bang Camaro.
Community Manager and QA Support
Jason has worked in the game industry for 5 years for Irrational Games, Subatomic Games, Plaor, and a variety of social, mobile, and educational game projects. In his previous life as an academic and writer, he also published on games research and theory, online communities, consumer tech, and the eternal question of the difference between a nerd and a geek.